Projectile Error Rate
When aircraft fires multiple rounds from a particular weapon, the later rounds will be hitting on random locations (that will be calculated based on the user specified error rate) which are closer to the initially given target. These random locations will be distributed within the 600 area from the target location, relative to the target line as shown in the image below.
![]() ∆ Image 11: Distribution of random locations |
User can specify the error rate via the option provided under Options >Preferences panel > Projectile Error rate. The error rate will be considered within 0-1.
![]() ∆ Image 11a : select the Projectile error rate |
Note :
Cannons are ignored when applying error rates. Also by selecting intelligent target or laser guidance, error applying rates will be ignored.
![]() ∆ Image 11a.1: latter rounds will be hitting on random targets |
After giving an error rate when user attacks using Instructor Control Panel for different weapons with multiple rounds for each weapon the error rate will be applied considering the velocities of the weapon.
Weapon |
Velocity |
Velocity Factor(velo.factor) |
Maximum error Value(m) (Velocity * velo.factor * maxErrorRate) |
Minimum Error Value(m) |
Rockets |
370 |
0.11 |
40.7 |
4.07 |
TOW |
240 |
0.22 |
52.8 |
5.28 |
All types of Maverick missiles |
316 |
0.11 |
34.76 |
3.476 |
All types of Hellfire missiles |
425 |
0.11 |
46.75 |
4.675 |
All types of bombs |
35 |
0.68 |
23.8 |
2.38 maxErrorRate = 1 |
Minimum and maximum error values for different kinds of weapons