Projectile Error Rate



When aircraft fires multiple rounds from a particular weapon, the later rounds will be hitting on random locations (that will be calculated based on the user specified error rate) which are closer to the initially given target. These random locations will be distributed within the 600 area from the target location, relative to the target line as shown in the image below. 

∆ Image 11: Distribution of random locations

User can specify the error rate via the option provided under Options >Preferences panel > Projectile Error rate. The error rate will be considered within 0-1.

∆ Image 11a : select the Projectile error rate


Note :
Cannons are ignored when applying error rates. Also by selecting intelligent target or laser guidance, error applying rates will be ignored.

∆ Image 11a.1:  latter rounds will be hitting on random targets


After giving an error rate when user attacks using Instructor Control Panel for different weapons with multiple rounds for each weapon the error rate will be applied considering the velocities of the weapon.


Weapon

Velocity

Velocity Factor(velo.factor)

Maximum error Value(m) (Velocity * velo.factor * maxErrorRate)

Minimum Error Value(m)
(velocity * velo.factor * minErrorRate

Rockets

370

0.11

40.7

4.07

TOW

240

0.22

52.8

5.28

All types of Maverick missiles

316

0.11

34.76

3.476

All types of Hellfire missiles

425

0.11

46.75

4.675

All types of bombs

35

0.68

23.8

2.38

maxErrorRate = 1
minErrorRate = 0.1



Minimum and maximum error values for different kinds of weapons