Damage
In VBS3Strike, applying damages for the entities such as units or vehicles is done based on the weapon type that is used in a particular task in order to improve the realistic nature.The distance details in the file will be read when strike application connects with VBS3 and will be saved as explosion generator. If the user needs to use specific values for damage calculation, a damageDefault.dat file can be created inside myData folder, so that the application will use it. If the user hasn't given any specific damage file, the application will use the default damage file.
Selecting entities which should be damaged
In the damageDefault.dat file, two distance values are given with two probabilities for each weapon type. For each weapon type, following details are added in the following format.
--> FFAR_70mm Hydra
TYPE : SIMPLE
RISK_DIST1 : 150
RISK_DIST2 : 200
Type: Simple damage model
RISK_DIST1: 10%PI risk estimation distance (10 from 100 should be injured within the given distance from the impact position. (Probability 10%))
RISK_DIST2: 0.1%PI risk estimation distance (1 should be injured if there are 1000 inside the given distance from the impact position. (Probability 0.1%))
Applying damages for selected entities.
Theqre are 3 basic damage regions.
1. Critical region
2. RISK_DIST1 (10%PI risk estimation region)
2. RISK_DIST2 (0.1%PI risk estimation region)
![]() ∆ Image 17a: Damage application around an explosion |
Full damage will be applied within the critical area where complete damage is applied within a certain radius around the explosion, regardless of the probability.
Critical region radius = 10% Risk Estimation Distance x 0.125
0.125 is a default value given for all the weapon types.
Note:
Simple damage model will be applied for all weapon types (Missiles, Rockets, Cannons and Bombs).
The default damage values are available in Appendix 2.